招生项目
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    Wing chunWing chun, as one of the boxing arts in China, also bears some cultural meaning. It is born, grown, changed, developed in the Chinese ethnical atmosphere, mingling traditional philosophy, ethics, Taoist theory and many other cultural essences. It is one of south boxing arts, Popular in Fujian, Guangdong provinces in its early period, featured by its damage ability, always disabling the rival with the most effective maneuver.  Snake and crane related, arms short and bottom narrow, strength and mildness cooperated, borrowing force and weight, approach and stick to rival are its main skills. Force, speed and direction of the rival are to be detected by nerve endings of your arms. A most direct reaction is done according to the change of the rival. So Wing chun comes with a relatively complete theory besides combat ability.

    Strategies of Wing chun

    Besides military wars, Bare-handed combat also absorbs pre-qin military theories. Here is compareson of the two, using <Sunzi Strategies> by military theory originator Mr. Sunzi and

    In sunzi’s time, wild land mobile war is emphasized, while Sunbing’ time prefers siege and array since city becomes more important. With different ideas, their strategies are consistent in many ways.

    1. Emphasize Plans

    Sunzi put planning first in wars.

    Sunbing said” plan is meant to attack unprepared enemies”.

    “Wing chun” also places an important emphasis on planning, actively approaching and wins the battle with wisdom rather than force. Near fight is convenient for neat and quick motions, reducing the effect of body weight and size, just like computers used in modern wars.

    2 Attack Strategies

    Sunzi holds the concept of quick move and quick victory, which needs active attack.  Momentum and human control is the core of active attack. Momentum means mobile war, featured by its quickness and suddenness. Human control means to try for an active state, or the initiative chance. “Start later but comes earlier”, you can wait and attack with enemies between river banks.

    Sunbing prefers attack to defense, highly valuing the momentum gained by initiating the war.

    Wing chun, also prefers to approach the rival actively and make the attack.

    1) Annihilation

    Near fight can hardly avoid struggles except that one side is much better than the other. Attack chances are shared by both sides and neither can avoid making errors. There is no time for thinking in the intensive situation. Only active attack aimed at final damage is the way out. A bit of hesitation can cause troubles. 

    2) Attack First

    Near fight is convenient for “attack first” strategy. Attack by surprise and interrupt thinking of the enemy, defeating the enemy in such an advantageous situation.

    Quick Move and Quick Victory

    Near fight cannot last long. Strategies and tactics both prefer quickness. Advance and retreat when needed, without hesitation, taking any chance that may fly away in no time.

    Wing chun emphasizes the quickness of attack in the fight. Speed is the key. All motions follow the policy of saving time and evaluated by its speed.                            

    4Change With Variety

    Sunzi thinks water flows by changing shapes for different land, and wars are won by changing for varied enemies. So water has no fixed shapes and battlers have no fixed ways. Divine are whose who changes and wins.

    Wing chun thinks shapeless maneuver as superior to visible ones, which means changing freely and with no fixed style.

    5) Attack by Surprise

    “Attack by Surprise” means “attack rival’s weakness and defeat the already astonished enemy”.

    Sunbing suggests weaker armies to apply surprisng strategy to defeat the strong. Sudden attack is good as it fully exert attacker’s power and restrict the usage of enemy’s power so as to change the power ratio of both sides and take the initiative chances.

    People in near fight are easy to attack while hard to defend, able to make the best of sudden attack, so they have the condition to defeat stronger rivals.

    6) Leave Strong Points for Weakness

    “Leave Strong Points for Weakness” concept of Sunzi tells people to aim at the weakness. Attack the second the weakness appears and capture the advantage rather than compete physical forces. Fill the empty and hit the fragile point, rather than get both hurt.

    Wing chun also suggests quick intrusion into empty areas and hit at weak point rather than force competition. Skills defeating strong force with less force are highlighted.

    7) Hit One of The 10

    “Hit One of the 10” concept of Sunzi images a picture where both sides are struggling in 10 groups. So an absolutely excellent power must be collected to actively hit one group of enemies, making one side advantageous in this group, and extend this advantageous situation from this group to more, and eventually control the entire situation

    Wing chun also emphasizes gathering power for a non-stop hitting at the weak point, skills for the weak beating the strong are strongly featured.

    3. Array and Momentum  

    Sunbing thinks highly of array and compares it to a sword. He creates the concept of “Combining Blade and Handle”, Forwards in a war as blade and rearguard as sword handle. It goes earlier in strategy and either earlier or later in tactics.

    Wing chun emphasized near fight in a fixed battle position, and attacks more. The momentum compared to an arm, forward to blade and rear guard to arm. It also goes earlier in strategy and either earlier or later in tactics.

    Fights are interactive, and distance keeps changing. Wing chun focuses on one step to approach and one fist to control, as the key to win mainly lies in hands (including near fight, but kick afar is not excluded since they are a whole not to be separated).

    The key to win near fight is to destroy the rival’s balance. In other words, to first break momentum then advance and kill. So, Shanghai Yingwu Wing chun Course emphasizes strategy to win, which is different from winning by weight and force. 

    Wing chun makes momentum with quickness and suddenness in near fight and breaks other’s momentum by destroying the physical balance and mental confidence. With gravity Center fallen, the rival will lose vigor and rhythm, and weak points will burst out.

    Near fight means quick attack, and destructive attack. Even continuous attack is needed to break momentum.  Non-stop advance and attack hand and foot from right and left, heavily impacted at a fixed point to make a local injury, and the battle is won quickly with less force against big power, which shows the entirety of strategy.

    Wing chun positional near fight is featured by near fight and quick attacks. As Sunzi said” They save each other like both hands”, secret agreement between right and left hands is its key point. For examples, destructive attack with both hands and continuous attack with both hands. 

    Wing chun emphasizes time as the top concept. Among all kinds of battle concepts, simplification plays an important role, which means doing a most direct attack with the fewest moves, sometimes one move for one effect, sometimes one move for a few attacking effects. Another example is a direct attack done during both-hands or both-feet quick attack. To win or to miss, time is to be chosen well. So, seize the chance with no hesitation.

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